Shuffleboard Game Concept - 2 player
The Court
Yellow
Black
π‘ Block (blocks one hit)
Dashed blue ring = protected disc
10
8
8
7
7
10
OFF
DEMOTE
KNOCK OUT
ON THE LINE
BLOCK
GREAT SHOT!
PERFECT!
Press roll to take your shot.
Scoreboard
Frame 1 / 12
β
This frame: 0
0
This frame: 0
0
| # | P1 | P2 |
|---|
Points are added automatically as soon as a shot resolves. Every disc stays on the court all frame β a negated, blocked-away, demoted-to-Kitchen, or knocked-out shot just sits wherever it lands instead of disappearing, so once all 8 discs are down somewhere, the frame is done. Demote / Knock Out: only valid if the opponent has a disc worth 7, 8, or 10 on the court; if more than one qualifies, click the pulsing disc you want to hit β your choice, usually the highest value. Demote steps a disc down one tier on the real scoring ladder (10β8, 8β7, 7βKitchen/-10); Knock Out removes it entirely (0). A blocked disc can't be hit directly by either β the shot lands on its block instead, which is spent but leaves the real disc untouched. Exception: if the opponent has nothing but a disc already in the Kitchen (-10), Knock Out can still bump it clean off the board β which helps them, since 0 beats -10. Block: your choice β take this roll's points outright, or forfeit them to shield one of your own 7/8/10 discs from Demote and Knock Out for the rest of the frame. If nothing's eligible to protect, the points bank automatically.